Trying a new controller (AWSD or arrow keys). Camera floats by mouse control.
Character has dynamic tail bones.
Still trying to get a Unity project a day, no matter how dumb. This one uses some sample assets: a simple keyboard controller (AWSD or arrows), follow camera, and an annoying car with amok AI that targets the player.
Updated the scene with realtime shadows and occlusion culling. Also have Syphon outputting the main camera on the stand alone and Unity editor.
YAY! My very first (totally crappy) web export from Unity3D!
Just a bunch of prefabs, and it’s the old animation system, but I’m celebrating this as progress.